iMovie is a great free movie editor for Mac. However, an annoying bug is that when two video clips are put together, there can often be “corrupted” frames, glitch, or even choppy video between the two clips.
Simple solution to iMovie Transition Glitch
There are some complicated solutions online, such as re-importing the video clips in certain formats.
However, a simple solution that I tried and tested to work in most cases is to try trimming off a few seconds from the start of the affected video clip. Or even adding a transition effect where the problem arises may work.
To explain more precisely, suppose the problem arises in between A -> B, where A and B are video clips. Then, you can try trimming off a few seconds off the start of video clip B, or adding a transition effect between A and B. (If there is already a transition from A -> B, try removing it!)
Another solution to iMovie Transition Bug
Another solution that I tried and works in some cases, is to export the movie via File -> Share in Best (ProRes) Quality, with Better Quality Compress.
Other solutions to iMovie Bugs between Video transitions
If you have other solutions that you have seen or tried out, please share it in the comments below!
Each year, only the top 1% of the primary school cohort will enter the Gifted Education Programme. Yet scores of parents send their children to preparatory classes in hopes that their child will ace the GEP Selection Exercise. Authorities frown on such courses. Learning centres say there’s overwhelming demand. Can a child be trained to be gifted? And should he? Talking Point gives you an inside look into how primary school students are being prepped to take a screening test for gifted kids.
Check out this very interesting video on how Pixar makes 3D Movies using Math. If you are a fan of Pixar cartoons, you must watch this! Eigenanalysis, a branch of Math mentioned in the video, seems to be related to the subject Linear Algebra, which is taught in undergraduate Math courses.
This is one of Pixar’s earlier short films, titled Geri’s game, which is also mentioned in the first video.
Completely updated to include the most recent developments in the field, the third edition like the two previous editions, emphasizes clarity and thoroughness in the mathematical development of its subjects. It is written in a style that is free of jargon of special applications, while integrating the three important functions of geometric modeling: to represent elementary forms (curves, surfaces, and solids), to shape and assemble these into complex forms, and to determine geometric properties and relationships. With hundreds of illustrations, this unique book appeals to the readers visual and intuitive skills in a way that makes it easier to understand its more abstract concepts. Upper-division and graduate students, teachers, and professionals studying, teaching or practicing geometric modeling, 3D modeling, computational geometry, computer graphics applications, animation, CAD/CAM, and related subjects will find this to be a very valuable reference.
Describes and compares all the important mathematical methods for modeling curves, surfaces, and solids.
Prepares the reader for more advanced topics, such as 3D modeling, CAD/CAM, animation, and scientific visualization.
Incorporates references throughout the text to direct the reader to more specialized treatments of the subjects.
Carefully designed illustrations and exercises support each mathematical concept presented.
Offers hundreds of exercises to test the readers comprehension.