Check out this very interesting video on how Pixar makes 3D Movies using Math. If you are a fan of Pixar cartoons, you must watch this! Eigenanalysis, a branch of Math mentioned in the video, seems to be related to the subject Linear Algebra, which is taught in undergraduate Math courses.

This is one of Pixar’s earlier short films, titled Geri’s game, which is also mentioned in the first video.

Completely updated to include the most recent developments in the field, the third edition like the two previous editions, emphasizes clarity and thoroughness in the mathematical development of its subjects. It is written in a style that is free of jargon of special applications, while integrating the three important functions of geometric modeling: to represent elementary forms (curves, surfaces, and solids), to shape and assemble these into complex forms, and to determine geometric properties and relationships. With hundreds of illustrations, this unique book appeals to the readers visual and intuitive skills in a way that makes it easier to understand its more abstract concepts. Upper-division and graduate students, teachers, and professionals studying, teaching or practicing geometric modeling, 3D modeling, computational geometry, computer graphics applications, animation, CAD/CAM, and related subjects will find this to be a very valuable reference.

Describes and compares all the important mathematical methods for modeling curves, surfaces, and solids.

Prepares the reader for more advanced topics, such as 3D modeling, CAD/CAM, animation, and scientific visualization.

Incorporates references throughout the text to direct the reader to more specialized treatments of the subjects.

Carefully designed illustrations and exercises support each mathematical concept presented.

Offers hundreds of exercises to test the readers comprehension.

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