In essence, in all kinds of Math, we do 3 things:
1) Find Pattern among objects (numbers, shapes, …),
2) Operate inside the objects (+ – × / …),
3) Swap the object without modifying it (rotate, flip, move around, exchange…).
Category consists of :
1) Find pattern thru Universal Construction in Objects (Set, Group, Ring, Vector Space, anything )
2) Functor which operates on 1).
3) Natural Transformation as in 3).
$latex boxed {text {Natural Transformation}}&fg=000000&s=3$
$latex Updownarrow $
$latex boxed {text {Morphism of Functors}}&fg=aa0000&s=3$
Analogy:
Functors (F, G) :=operation inside a container
$latex boxed { F :: X to F_{X}, : F :: Y to F_{Y}}&fg=0000aa&s=3$
$latex boxed {G :: X to G_{X}, : G :: Y to G_{Y}}&fg=00aa00&s=3$
Natural Transformation ($latex {eta_{X}, eta_{Y}}&fg=ee0000&s=3$) := swap the content ( $latex F_{X} text { with } G_{X}, F_{Y} text { with } G_{Y} $) in the…
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